The House That Quarters Built: The Singular Vision and Lasting Legacy of Tinkertown

A Navajo silversmith can be animated with the drop of a quarter.

By Russell Huffman

TINKERTOWN, NM – Tucked away in the piñon and juniper hills of Sandia Park, New Mexico, just off the winding asphalt of the Turquoise Trail, sits a structure that defies easy architectural categorization. It is a labyrinth of mortar and 55,000 glass bottles, a sprawling monument to an obsession that consumed one man’s life for nearly four decades.

This is Tinkertown. Part folk-art environment, part miniature wonderland, and entirely the product of a singular human imagination, it draws roughly 25,000 visitors every season. They come to drop quarters into slots, for the animation of the wooden carvings like a Navajo silversmith or a cook chasing a chicken cowboy’s dinner. Their attention quickly going to the next hand-carved musician, miniature train, bartender, muleskinner, clown…..the list is endless.

A photography shop offer brings the viewer into the days of the Wild West.

The estimate is more than 10,000 carvings all done by one man, Ross Ward.

But behind the whimsical, animated facade lies a deeply human story of artistic compulsion, a lifelong partnership, and a current race against time to preserve a piece of authentic Americana.

A Vision Born at Knott’s Berry Farm

To understand Tinkertown, one must understand Ross Ward. Born and raised in a two-room apartment in Aberdeen, South Dakota, Ward was a boy whose imagination could not be contained by his modest surroundings. The defining moment of his life came at the age of nine, during a family trip to California.

Carla Ward talks to students from a Rio Rancho summer program that visited in the middle of the week.

“His parents took him to California from Aberdeen… and they went to Knott’s Berry Farm,” recalls Carla Ward, Ross’s widow and the long-time gatekeeper of the museum. “It changed his life. He knew at that moment he wanted to have a Western town.”

Returning to South Dakota, young Ross turned the family’s small screened porch into his first studio. Armed with balsa wood, cardboard boxes, cereal packages, and paint, he began building his first miniature world. It was a hobby that never stopped, eventually evolving from a childhood pastime into an all-consuming creative fire.

This Ross Ward creation comes to “life” and performs a lively hit for visitors.

By day, Ward worked as a commercial artist, painting massive scenic backdrops for carnival rides manufactured by Chance Manufacturing. He was a master of perspective and scale, legendary for his ability to paint a 40-by-20-foot backdrop for a “Sea Dragon” or “Flying Bobs” ride in just two days.

“I watched him, and he had nothing drawn out,” Carla says of those grueling road trips to the factory in Wichita. “It was all in his head, all in perspective. He’d take out a couple of spray cans, maybe one black and one dark blue, and start drawing with both hands. He’d lay out the dragon, the octopus, the shark’s head, and the pirate… It was unbelievable, really, to watch him work.”

From Traveling Trailer to Permanent Home

The money earned from commercial sign painting and carnival backdrops funded Ross’s true passion. By 1962, his woodcarvings had grown into a massive collection. In 1969, he bought a piece of land in Sandia Park, but the earliest iteration of Tinkertown was actually mobile.

Ross packed his miniature towns into a trailer and hit the road, traveling to state fairs across the country. Throughout the 1970s, the traveling Tinkertown was a staple of the New Mexico State Fair, parked reliably right next to the Indian Arts Building. For a quarter, wide-eyed kids and curious adults would walk through the trailer, losing themselves in the tiny, intricate scenes.

The detail in this muleskinner’s face is evidence of Ward’s talents.

The year 1981 marked a turning point. Ross and Carla, who had crossed paths again at an arts and crafts fair after earlier marriages and life detours, decided it was time to give the carvings a permanent home. Together with Carla’s brother—who eventually sold his share of the property to go sailing around the world—they began building the museum walls.

Carla Ward displays some of her husband’s etchings. Ross Ward was a sought-after commercial artist with many talents.

They didn’t use standard brick or stone. Instead, they built with glass bottles. Today, over 55,000 bottles—ranging from old soda containers to antique medicine jars—are embedded in the walls, creating a stained-glass effect that bathes the interior in warm, colorful, filtered light. Tinkertown officially opened its doors to the public in 1983, and for the next three decades, it served as both a museum and the Wards’ personal home.

“I Did All This While You Were Watching TV”

Visitors who wander through Tinkertown often mistake it for a collective historical exhibit or a mass accumulation of antique toys. Carla frequently has to correct them.

“Many people come through and go, ‘Well, where’d you get all this stuff?'” she says. “I go, ‘Well, it’s all made by one man, and it was his vision.’ He was a visionary artist.”

Ross was a low-key, intensely focused man who could multitask with astonishing ease. Beyond the 10,000-plus miniature figures, wagons, and buildings that populate the animated displays, he was a fine artist who mastered the meticulous and unforgiving art of printmaking. He etched complex scenes in reverse on metal plates, working entirely from memory and internal vision.

The eyes behind the glasses of this carving appear life-like.

Tragically, Ross’s time was cut short. He was diagnosed with Alzheimer’s disease at age 57 and passed away at 62. His life’s work was essentially completed before the disease stole his abilities, a fact that makes his personal motto hang in the museum with an air of haunting urgency:

“I did all this while you were watching TV.”

“There was something in his DNA that just had to get this out,” Carla says. “He’d say, ‘Just put up the screens and make something. If this inspires you to live a more creative life, then I accomplished my goals.'”

A New Chapter: Transitioning to a Nonprofit

For years, Carla has kept all the balls in the air, acting as accountant, business manager, custodian, and host. But at this stage in her life, she is looking toward the future. Prior to the COVID-19 pandemic, the museum was open seven days a week, nine to six. Today, she operates on a scaled-back schedule because, as she bluntly puts it, “I can’t work that hard anymore.”

Carla Ward helped install 50,000 bottles as walls for Tinkertown and was instrumental in its design and workings.

To ensure Tinkertown outlives its creators, the museum is currently undergoing a massive structural transition into a 501(c)(3) nonprofit organization.

The catalyst for this shift came three years ago when the Kohler Foundation of Sheboygan, Wisconsin—a philanthropic organization dedicated to preserving unique folk-art environments—reached out to offer assistance. For three years, Kohler worked to find a government or institutional steward for Tinkertown, negotiating with the State of New Mexico, the City of Albuquerque, and Central New Mexico Community College (CNM).

When a carving says, “If you’re looking for trouble, you might have found some.”

Ultimately, those institutions voted not to accept the property due to a classic bureaucratic hurdle: compliance.

“An artist-built environment, and a government or a college that gets federal money, has to make sure everything is ADA up to code,” Carla explains. “This is not, and nor will it ever be, because it’s an artist-built environment.”

To bridge the gap, the museum is developing a virtual reality experience to allow those who cannot physically navigate the narrow, uneven boardwalks of the bottle-walled maze to experience its magic from the outside.

Now, with Kohler’s guidance, Tinkertown has joined a national network of preserved environments, alongside famous sites like Philadelphia’s Magic Gardens. Ross and Carla’s daughter, Tanya, a writer based in Los Angeles, has stepped up as the president of the new nonprofit board. Their son, Jason, a veteran tattoo artist in Albuquerque, remains a fixture of the local creative community.

The Gift of Real Connection

The funding brought in by the nonprofit transition will be used for vital capital improvements—rewiring the aging electrical systems that power the animations, updating the plumbing, and replacing worn boardwalks. Crucially, it will also fund the hiring of an Executive Director to take the operational weight off Carla’s shoulders and expand community programming.

This life-size clown is another example of how Ross Ward was capable of amazing detail.

Until then, Carla can still be found at the museum, greeting school groups, closing the gates, and watching people fall in love with her late husband’s imagination. Interestingly, in an era increasingly dominated by digital landscapes, Tinkertown’s physical, tactile nature has become its greatest asset.

Carla recalls a recent visitor who remarked that most modern gift shops feel like they are filled with mass-produced, AI-generated items, whereas everything at Tinkertown feels entirely unique.

“She equated it to not being AI,” Carla muses. “Now AI has become like a standard of just a low-level standard of some kind… People catch on to that.”

For Carla, the true reward of maintaining this eccentric oasis isn’t just preserving the wood and glass; it’s watching the spark of human inspiration jump from one generation to the next.

“It’s just so great meeting people,” she says, smiling. “They really get inspired by somebody that actually did all this. We have about four generations, oftentimes, that come back through the years that have been inspired to live a more creative life. Basically, Tinkertown was our kid. And now I’m sending this kid off to higher education.”

Something Old, Something New, and a Little Bit “Creepy”

The Visitor Experience Inside Ross Ward’s Labyrinth

What is it actually like to step inside Tinkertown for the first time—or the sixth?

While Ross Ward’s masterwork was fueled by his internal creative drive, its survival relies entirely on the reactions of the people who walk through its bottle-walled corridors. For the 25,000 visitors who make the trek down the Turquoise Trail every season, the museum evokes a complex mix of nostalgia, jaw-dropping wonder, and occasionally, a tiny bit of childhood dread.

A handsome couple takes a stroll through one of the scenes of Tinkertown.

The Instigator and the Serial Visitor

For many, Tinkertown is an addiction. Marsha Sanchez, originally from Kansas, is on her fifth or sixth trip through the museum. She routinely acts as the “instigator” for regional road trips, dragging friends and newcomers along to share in the discovery.

“There is no place like it,” Sanchez says. “I read up on the guy who started this… he made those tiny little itty-bitty figures out of just junk, nothing. He made something out of nothing, and it’s just unique.”

For Sanchez, the magic lies entirely in the microscopic scale of Ross’s focus—the thousands of miniature wooden townspeople, horses, and wagons hidden behind the glass displays. It’s a density of detail that rewards repeat visits. “There’s always something that I didn’t catch before that I catch the next go-through,” she adds.

Escaping into Shared Memories

For others, the museum serves a different, more emotional purpose: an escape hatch from the grind of daily life. Dorothy, a long-time New Mexico resident making her very first trip through the exhibits, didn’t initially focus on the art itself, but on what the space allowed her to feel.

“We sometimes have a hard job,” Dorothy explains, noting that she eagerly agreed to go the moment Sanchez suggested an adventure. When asked what struck her most about the winding halls, she didn’t point to the carved figures or the colorful bottle walls. Instead, she pointed to her companions.

“It’s seeing everything, the memories with these guys,” Dorothy says. “That is the biggest thing for me.”

From “Creepy” Childhood Memories to Adult Wonder

Then there are those who grew up alongside the museum, tracking their own maturity through how they view Ross Ward’s eccentric creations.

Carissa Feerer is on her second or third visit, but her vivid memories of the place stretch all the way back to early childhood. Viewed through the eyes of a young kid, a labyrinth filled with thousands of decades-old, handcrafted figures can feel a little intense.

Every single piece of this scene was hand carved by Ross Ward.

“What I remember when I was really little is I would just say that there’s a lot of creepy little dolls everywhere,” Feerer laughs. “If you’re afraid of dolls, it’s not going to be the place to come. They can come off very creepy, especially if you’re young.”

Aside from the unsettling charm of the miniature population, one specific exhibit seared itself into her childhood memory: a towering display featuring a giant man’s oversized pants and massive shoes.

Yet, the “creepy” factor didn’t keep her away. Returning to the glass-bottle corridors as an adult changed her entire perspective on the environment.

“Coming back as an adult, it’s totally different,” Feerer reflects. “Then you see how much was put into everything, and there’s like a story behind everything, which is really cool.”

Plan your trip to Tinkertown

HOURS OF OPERATION

  • Tinkertown opens for the season on April 3, 2026.
  • 10am – 4pm on Friday, Saturday, Sunday & Monday
  • Last ticket sold is for entry at 3:30pm

ADMISSION

Tickets sold at the door, not online

  • $7.00 Adults 
  • $3.00 Kids 4-16
  • Kids under 4 are free
  • Visitors in wheelchairs are free

GROUP TOURS

They schedule group tours on Wednesday and Thursday only. Please call (505) 281-5233 to schedule your group tour.

ACCESSIBILITY

Due to the nature of the artwork, including uneven and narrow walkways, accessibility inside the museum is somewhat limited for wheelchair and walker users. Much of the outdoor display areas are accessible. Handicapped parking is located next to the museum entrance, and for those in a wheelchair, admission is FREE.

DOG POLICY

Dogs that are well-behaved and on leash are permitted on the Museum grounds. No dogs are permitted in the Museum except for Service Animals as provided in state and federal regulations. Dogs whose sole purpose is to provide Comfort or Emotional Support are not by law classified as Service animals and are not permitted in the Museum. Thank you for your understanding.

DIRECTIONS

Tinkertown is located on the Turquoise Trail National Scenic Byway in Sandia Park on NM Highway 536, on the way to the Sandia Crest.

Take exit 175 North off I-40. After exiting I-40, take Highway 14 six miles up the mountain through Cedar Crest and turn left on Highway 536, the road to Sandia Crest.

Tinkertown is 1.5 miles on the left. Tinkertown is just 20 minutes from Albuquerque.

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